BannedStory 4 Revived

Release Notes

Everything that's changed since BannedStory 4 came back online, newest first.

Changelog
  1. October 2026

    New in-depth guides cover characters, animation, map scenes, exporting, MMV workflows, and old .bsproj projects.

    • Eight step-by-step guides at /guides go beyond the User Guide, with tips, common mistakes, and fixes for each task.
    • The User Guide ends with a Go Deeper list, and the homepage and site footer link to the guides.
    • The MMV Hall of Fame no longer shows placeholder text for videos without editorial notes.
  2. October 2026

    Chat balloons now fit their text, and resizing a balloon no longer stretches the words.

    • New balloons size themselves to what you type: a quick "ok" gets a small balloon, and longer messages wrap and grow it. Turn off Fit to Text in the chat balloon properties to set the size yourself.
    • Dragging a balloon's resize handles on the canvas changes the balloon's size while the text stays the same size.
    • Balloons in projects you saved earlier keep the size they had.
  3. October 2026

    Chat balloon text can now be any color. Thanks to Jesse for the suggestion!

    • A new Text Color setting in the chat balloon properties offers one-click White and Black presets plus a color wheel for any other shade.
    • Dark text stays readable on light balloons, and the chosen color is saved with your project and carried into exports.
  4. September 2026

    Fixed sprite-sheet exports getting stuck on the loading bar. Thanks to bea for reporting the bug!

    • Large character sprite sheets now finish exporting, with progress updates and a working Cancel button.
    • The downloaded ZIP keeps every animation state and frame, including characters with thousands of frames.
  5. August 2026

    Fixed the Face Mixer: faces show up in the Result box again, and both previews match what lands on the canvas.

    • The Result box was showing an empty square for every face. Faces are visible there again.
    • The crop area now shows the face at the same size the crop actually uses, so the red lines cut where you expect instead of slicing through the face.
    • Each Result piece is now the cropped face itself, positioned against the ghost head exactly where the finished custom face will sit — dragging a piece or typing X and Y moves it to the spot you see.
    • The Add Face picker scrolls with a modern scrollbar instead of the old chrome.
    • Picking a color for a face further down the list works again: the color menu used to open pinned to the top of the picker once you scrolled, out of reach. It now opens right at the face you clicked.
    • Face thumbnails in the picker now load through the same packed pipeline as the Thumbnail Gallery, so scrolling quickly no longer leaves broken-image squares behind.
  6. August 2026

    Added undo and redo across the whole editor.

    • Ctrl+Z undoes and Ctrl+Y or Ctrl+Shift+Z redoes — Command works on macOS. Undo and Redo also sit at the top of the Layers menu, labeled with the action they will step through.
    • Covers editing end to end: adding, removing, cloning, reordering, renaming, grouping, visibility, drag-and-drop, gallery item placement, imports, rasterize and explode, item colors, filters, properties, and the canvas color.
    • A whole drag counts as one undo step, as does a held arrow key or a typing burst in a properties field.
    • History keeps up to 100 steps; opening or starting a project begins a fresh history.
  7. August 2026

    Added layer multi-select, your own layer groups, and drag-and-drop layer organizing.

    • Ctrl-click (Command-click on macOS) toggles layers into a multi-selection in the Layer Panel and directly on the canvas; Shift-click selects a range of rows.
    • Group Selected Layers and Ungroup Layers buttons in the Layer Panel build and dissolve your own layer groups; double-click a group to rename it.
    • Clicking a group selects every layer inside it, so a single drag moves the whole group — on the canvas a combined box outlines the multi-selection.
    • Layer Panel rows now drag and drop: reorder layers, move them into or out of groups, drop onto a collapsed group's header to file layers inside, or drag a group by its header to move it whole.
    • Remove Layer and the Delete key now remove every selected layer, not just the primary one.
  8. August 2026

    Expanded Maple Maps to complete GMS v83 with animation controls and map layer groups.

    • The Maple Maps browser now covers the complete GMS v83 map set, organized by continent, with a modernized details panel.
    • Loaded maps arrive as collapsible layer groups in the Layer Panel, with group visibility and stack-order controls.
    • Map animation controls let animated backgrounds, objects, and effects play in the editor.
  9. July 2026

    Fixed invisible gallery tiles across selected content versions.

    • Gallery and Map Place duplicates now prefer the newest selected asset whose published thumbnail contains visible pixels, instead of allowing a transparent 1×1 link placeholder to hide a usable copy.
    • MapleSEA 226 Map assets were regenerated from their real Back, Object, Tile, Effect, Map Helper, and World Map sources under a corrected immutable release prefix.
    • The quality decision comes from a compact pixel-derived index over every active release and applies consistently to startup catalogs and lazily loaded categories.
  10. July 2026

    Fixed invisible map assets in the Taiwan MapleStory 273 content set.

    • Hierarchical Map package links now resolve their real Back, Object, Tile, Effect, Map Helper, and World Map pixels instead of transparent placeholders.
    • The corrected assets use a new immutable TMS 273 release prefix; the previous published prefix remains unchanged for rollback.
    • Map Places and ordinary gallery categories now use regenerated source-client thumbnails and sprites without borrowing pixels from another client.
    • Map Places combines repeated map names within the same street, removes duplicate component paths, and shows a larger Orange Mushroom while those components load.
  11. July 2026

    Fixed invisible map assets in the Global MapleStory v269 content set.

    • Hierarchical Map package links now resolve their real Back, Object, Tile, Effect, Map Helper, and World Map pixels instead of 1×1 transparent placeholders.
    • The corrected assets use a new immutable GMS v269 release prefix; the original published prefix remains unchanged for rollback.
    • Gallery searches and on-demand Map Places now show explicit loading or unavailable states instead of reporting a temporary false zero.
  12. July 2026

    Added Global MapleStory v269 assets as a selectable content version.

    • The startup Versions tab now includes GMS v269 alongside the six previously published clients.
    • The release adds current Global MapleStory character, equipment, skill, effect, map, mob, NPC, pet, and UI variants under an immutable asset prefix.
    • Localized catalog names and a deduplicated thumbnail pack load independently from the core sprite release.
  13. July 2026

    Added MapleSEA 226 assets as a selectable content version.

    • The startup Versions tab now includes MapleSEA 226 alongside the five previously published clients.
    • The release adds MapleSEA-specific character, equipment, skill, effect, map, mob, NPC, pet, and UI variants under an immutable asset prefix.
    • Localized catalog names and a deduplicated thumbnail pack load independently from the core sprite release.
  14. July 2026

    Fixed hair drawing over equipped hats in the JMS v402 content set.

    • The corrected JMS release preserves each cap's source slot metadata so covered hair sections stay behind the hat.
    • Saved projects continue resolving duplicate item IDs from the newest selected version, now backed by corrected JMS metadata.
    • The repair updates metadata and release indexes only; sprite pixels and shared atlas pages remain unchanged.
  15. July 2026

    Added Taiwan MapleStory 273 assets as a selectable content version.

    • The startup Versions tab now includes corrected TMS 273 alongside v83, v117, corrected v213, and JMS v402.
    • TMS-specific character, equipment, skill, effect, map, mob, NPC, pet, and UI variants remain under their own immutable release.
    • Shared atlas pages are reused by content hash, while source-local cap slot metadata keeps covered hair sections behind equipped hats.
  16. July 2026

    Fixed hair drawing over equipped hats in the v213 content set.

    • The corrected v213 release preserves each cap's source slot metadata so covered hair sections stay behind the hat.
    • The repair updates metadata only; sprite pixels, animation states, and atlas placement remain unchanged.
  17. July 2026

    Added Japan MapleStory v402 assets as a selectable content version.

    • The startup Versions tab now includes JMS v402 alongside v83, v117, and v213.
    • JMS-specific source variants are preserved under their own asset version while shared atlas pages remain deduplicated.
    • All published asset versions are selected at startup; newer versions win duplicate IDs in merge order.
    • Fixed deployed legacy project imports resolving v213 and JMS v402 catalogs from the app host instead of the asset host.
    • Projects with no renderable assets now finish loading after their compatibility warning instead of leaving the progress dialog open.
  18. July 2026

    Added MapleStory v213 assets and made v213 the default content version.

    • The startup Versions tab now offers v83, v117, and v213, with v213 selected by default.
    • The v213 catalog adds the expanded 2020-era character, equipment, skill, effect, map, mob, NPC, pet, and UI content set.
    • Shared lossless WebP pages and compressed manifest bundles reduce duplicate storage and runtime requests.
  19. July 2026

    Added MapleStory v117 assets — pick v83 or v117 (or both) from the Versions tab at startup.

    • New v117 catalog, including Demon Slayer, Mercedes, Phantom, and the Cannoneer-era classes.
    • Choose v83, v117, or both from the Versions tab when you start up; when both are enabled, v117 assets take priority.
    • Assets are served in compact, fast-loading formats to keep load times low.
  20. July 2026

    Bug fixes and steady improvements as the revival settles in.

  21. July 2026

    BannedStory 4 is back online, with a full set of v83 assets.